![]() Overall, I would give this game a 7.5 out of 10. The soundtrack reminds me of Dark Souls, but doesn’t quite get there on the same level. Customization seems to be lacking in the early stages, but you can unlock perks and develop how you want. I actually like it, despite being frustrated for nearly an hour. Even my previous dead bodies piled up before I won. I spent maybe 45 minutes just running straight from the respawn back to Konrad to make some sort of progress. There are no serious consequences to dying, just obstacles you can overcome with relentless retries and a lot of tenacity. The game is harder in some parts but ridiculous in others. Just kill mobs and loot them and you will be restocked in seconds. I learned the hard way that you can lose all of the healing items in your quick item slots – but they are easily replaceable. Mobs have considerable drops and even provide crafting materials necessary for your survival. The introduction does not give away much, just perhaps depicts the brutality of the world where the strong prey upon the weak, but at the end of the day it is the most tenacious who will survive.įinding amor sets is relatively easy. ![]() Items don’t have descriptions, so it is very limiting to learn about the world. Characters give off a Dark Souls vibe, like the Abandoned Soldier seems like the Crestfallen Knight. I am not sure what the story is, but there are hints of lore around us. At the time of me writing this, I am the only player out the 99.9% who own the game to have defeated Konrad, and that is incredibly shocking. This is a good time to jump and get some hits in. Konrad specifically has a jump attack that creates an area of affect. The hopeful part is that it is possible to learn their move sets and what they are likely to do. Likewise, the first boss encounter with Konrad the Traitor will prove to be very frustrating. Enemies become predictable after fighting many of the same varient. This proves to be a beneficial trait throughout the journey and is incredibly useful in the first boss encounter. Unlike Dark Souls, you can jump in Bleak Faith. Here, you just have it, and you respawn from the same location. ![]() Dark Souls has that as well, but not without putting in the work to make it possible. The setting design is well done but is undercut by the additional feature of a fast travel. You will navigate around an area and find ways to open paths, bringing you full circle. My only frame of reference is Dark Souls, and it operates a lot like that. The first area of the game is like Fire-link Shrine in Dark Souls, a ruinous place of stone and infested with hollowed out creatures. Bleak Faith, however, is a confusing blend of Science Fiction and Medieval Fantasy. They are both difficult titles with similar characters and challenges. Bleak Faith: Forsaken, by developer/publisher Archangel Studios, is a third-person open world RPG, closely reminiscent of Dark Souls.
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